Basic Play

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GM: As you leave the life support bubble, you see several of the settlers raising their hands, as a blessing from the Immutable, towards you.  You are their last hope for clean water.

Arcane Algae Hazard Placard - Icon of Squid Creature

Buzz:  So, something has been adding a new contaminant, breaking the colonies only water source.

GM:  Correct, unless causes are found, water runs out in 48 hours.  Here is your location; here is the river. 

Hank: I don’t see anything interesting on this side.

Buzz:  Agree.

Hank:  We crossing the river?

Buzz: Can we?

Hank:  I would like to use the potion we negotiated, GM.  It allows my pet to terraform a section of Earth.  We were thinking of clearing rubble at the time, but I think the same effect would be helpful here.

GM:  I see many large boulders your pet can turn into a makeshift bridge. But first, remember you are in a toxic environment.

Hank:  I will roll my Disease Resist . . . I pass! 

Molten Minerals Hazrd Placard.  Icon of Flames

GM: Solid.  Do you have enough resources for your potion.

Hank: Yeah we negotiated . . . 2 SS + 2 MM +1 OO.  [Moves chips to center of table]

GM: That is your movement and action.  As the potion is an Instant (II) potion, you must roll 18 or under to avoid a drawback.

Hank:  I pass again!

Buzz:  I will use my Beast Rider bonus movement to get across the bridge and see what is there.

GM: Disease Resist?

Buzz: . . .I fail. 

GM: Your stats all drop by 2 for this scene, and you take [rolls d4] a full 4 damage.

Buzz: Darn.  But I can still get far!

GM:  As you cross the bridge, some of the sludge sticks out to you as though it’s a different color.

Buzz:  Can I roll Focus to investigate? [Rolls]

GM: Yes, and yes, I see you passed.  The sludge is 50% water from the river and 50% Moon Mason honey.

Strange Sap Hazard Placard - Icon of Moon Mason Bee

Buzz: . . . . Shit the Moon Masons are here?

Hank:  No wonder the river is turning.  Shoot.

GM:  I roll on my charts. . . and Area 2 starts to give way beneath Buzz’s feat, forming a sort of quicksand.   Buzz, roll Agility.

Buzz: Uh oh.  Ah!  First good roll of the night I pass.

GM:  You do not become stuck.  Hank, when you enter, you will need to avoid that area or roll to prevent becoming stuck yourself.  I am going to roll the Opportunity Die. . . Good news your space suits are still holding.  And no one is Stressed. 

Taming Pets

Hank: I pass the Disease Resist . .  now I will avoid the Elevated Impact Quick Sand and move here. 

GM: [rolls]  Lucky duck.

Hank:  You tend to have a different understanding of luck than I do . . .

GM:  You meet a curious Moon Mason Bee! 

Hank:  Shoot, I tame bots, not creatures. 

GM:  You are not near its hive, it is not Pestering you. 

Buzz:  Darn I don’t have enough resources to tame . . .

GM: But Hank Does, and you can clearly see each other and thus Beam Transfer.

Hank:  C’mon Buzz.  Get one of the buzzards on our side . . .

Buzz: I pass Disease Resist . . . and I have my crater wolf approach with the Strange Sap Treat.

GM:  The Bee gives the insectoid equivalent of a growl and sizes you up.  The bee and wolf take a few swipes at each other, trying to establish Dominance, meanwhile, you reach out with your mind.

Buzz: I Roll 16 over 14, 13 under 14, & 15 over 14. My pet assist die is 8, 5 , 4.

GM: Remember you have spent a unit of Pet Energy.  Your final results are 8, 5, and 11 – all under 14, all successes.  The Moon Mason’s mind touches yours.  It sees strength in you and your growing herd.  And the free Sap was a nice touch.  When it moves closer to you, you find another clue to the mystery.  This Moon Mason has a strange anatomical feature . . . if you didn’t know better you would think it was gills . . .

Hank: What?!  What would motivate them to . . .  

Buzz: We are getting a picture.  Where to next Hank, I the Opportunity Die is still big, I think we got some time before it gives out . . .

Running out of Opportunity

(some time later)

GM:  This round’s Opportunity Die is a d10 . . and I roll a 1.  Stamina Resists all.  Your spacesuits have given out under the toxic conditions.  Death is inevitable if you stay in the Environment. 

Hank:  Whelp, it’s been a fun campaign, everyone; I just took 6 damage, 3 HP left . . .

GM:  I do have some good news.  Your newly tamed pet sees the party’s distress and points.  You think there is a safe area ahead, where you can repair your suits.

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