Self-Balancing RPG

Hello Readers of the Martian Muckraker blog and/or itch.io! This is a super early draft of a rules framework that GMs and players can used to build characters for any environment. Occurrence values, all based around the number twelve, are used to determine the relative utility of skills, powers and environments in a given setting. […]

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To Ascend

The greatest dungeon crawl, IMO, is Dante’s Divine Comedy.  So you can imagine that my Catholic, geeky self has been enjoying World of Warcraft: Shadowlands.  (At time of writing I have not beat all of it yet).  Shadowlands’ tale starts with a raid on “the Maw” (Hell by another name) and after a harrowing escape […]

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Stand with Ukraine

The central theme of the Muckrakerverse is displaced people gathering the courage to confront tyranny, a theme that is common in much sci-fi and fantasy. What we fantasize about in comics & RPGs about has become a grim reality for many families. I encourage everyone who can to make some show of support for this […]

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Games from Across Generations

Tabletop RPG gamedesign requires all of the same skills of tabletop game-game design – and yet I think some RPG game designers neglect “normal” games for inspiration. And while we live in a hayday of new and exciting games – Catan, Forbidden Dessert, Pandemic (and its themed offshoots), Arkham Horror, 7 Wonders – today we […]

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Blood in the night

For a while I will be out of state and thus taking a short break from RPGing. Think that’s a very good thing – sometimes the soil grows best when it is allowed to lie fallow for a time. And the trip will be an adventure in its own right. Nonetheless, before I go I […]

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RPG’s In Development

Throughout 2020 I worked on making the Muckraker System and its flagship game The Martian Muckraker. Happy to say 2021 was a productive year as well and I have many projects I will be working on into 2022. I’ve become fascinated with game design, especially the design of games with short and elegant rulesets. You […]

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On Building Dungeons

For my EHS job I will be going into a large dilapidated military base to radio-survey. The safety plan accounts for falling debris, holes in the floor, unstable floors, trespassers, radioactivity and substantial areas of darkness. I have literally been hired for a dungeon crawl. All my years of gaming . . . it has […]

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Ripples in Tradition

Even a brief exploration of articles shared on the Hyperspace Tachyon Transmission Protocol show that Cephal is described in radically different ways by the various sides of Aquatilium’s culture war. To some he is a sell out to an interplanetary order dominated by terrain species, to others he is a brave but dynamic soldier of […]

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