Halloween RPG: Pulse and Pressure

The rules for Pulse and Pressure now fit on a single buisness card! Wishing you all a Happy Halloween. Hope this game helps you create some scary stories. The Ghoul Master narrates how the players wound up in a dreadful situation. The player characters roll two dice when they take a risky action. On a […]

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Pulse & Pressure

For those curious about how Martian Muckraker RPG is doing, please note that based on my playtest I have made a simplified dice system. A 3 page ruleset is ready that I will be playtesting with a group early November. If you want to take an early look at it, it is the Streamlined Hybrid […]

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Roll for Trick-or-Treats

Nothing beats scary stories around the glow of Jack-O-Lanterns. But here’s the thing. . . you already know how most of the neighborhood stories go right? You can read your friend’s face and know when he will make the boogyman come out. What if there was a way to make them a bit more unexpected […]

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Worldbuilding Spreads

Tarot is a most under appreciated tool in roleplaying games. If you need inspiration in a flash a quick tarot spread and give you tons of world building possibilities, devious plot twists or hidden clues. Here are some world-building tarot spreads from the most recent version of my Martian Muckraker RPG book followed by an […]

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Muckraker RPG in Playtest

For a little over the year, I have used this blog to explore science fiction scenarios. The short fiction format of these posts allow me to play with a wide variety of ideas and overtime I have started to get a sense of a “Muckrakerverse,” a world of science fiction whimsy populated by mild-mannered Alien […]

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Writing Your First RPG Session

Planning the adventure for your RPG session is easily the most daunting task of being a new Game Master. This helps explain the popularity of pre-made adventures. Indeed many prefer to just run a pre-written and play tested adventure strait out of the box to writing their own. But just as much of the fun […]

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Facing Fate Core

Many RPGs are known for their tomes and tomes of rules. The recent Pathfinder Player’s Handbook runs 600 pages (and I can’t wait to dive into my copy!) This allows the game designers to craft and simulate a detailed and fascinating world, and provide lots of meat for players to strategize with. There is a […]

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Micro RPGs

Many people think of tabletop roleplaying games as requiring books and books of rules. However in recent years, there has been interest in rules-light systems. The limit case of this is the Micro-RPG or One-Page RPG. A Micro-RPG can cover its rules in four-pages or less and is designed when players want a quick-and-easy game […]

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