Hey friends – just a quick update on Under a Hostile Sun.
Several images not included in the original publication have been added and more are on the way. These include digital image assets made with Adobe Photoshop and Unsplash (two examples of these shared above and below), cartoons made with Adobe Fresco and two added AI images (both of which required evolutions and edits from multiple AI outputs in photoshop – these are the images of the red-haired Astronaut on 9 and the Eye Creature on p17)
More Fresco and Photoshop images are on the way!
Grammer errors and “Replace All” errors fixed. Notecard reference adjusted to reflect most current version of rules.
The project page now has a character sheet in word format – it is prefilled with a sample character made by one of my players involved in playtesting. The word doc also has explicit places to type current amount of the basic game resource currencies.
Randomly rolled stats can get pretty imbalanced. (This has come up in the early playtesting) That can be either a bug or a feature depending on the game you are running. If you want to ensure some more equity, you can either:
- Pick a starting number of points for players to distribute – higher or lower depending on intended difficulty.
- Have the players generate their stat values. Set max stat value to 16. If there is more than one value that is 16 or greater reduce those values to 14. Any values lower than 8, increase to 8
- Reveal that the player with objectively the worst stat block will uncover a mutation in the course of playing. I plan to write explicit rules for this in the first supplement to the core rulebook