Halloween RPG: Pulse and Pressure

The rules for Pulse and Pressure now fit on a single buisness card!

Wishing you all a Happy Halloween. Hope this game helps you create some scary stories.

  1. The Ghoul Master narrates how the players wound up in a dreadful situation.
  2. The player characters roll two dice when they take a risky action.
    1. On a Lucky 7 the player succeeds, draws a tarot card, and uses the symbolism to narrate a helpful plot twist.
    2. On Double Trouble the Ghoul Master draws a tarot card and narrates a horrifying plot twist. (Doubles aren’t pressure numbers)
    3. If Anything Else is rolled the player succeeds but that number is crossed out below and becomes a pressure number. (3, 4,5, 6, 8, 9, 10, 11)
  3. If a player rolls a pressure number they panic and fail. Two panics result in death. The monster smells fear . . .
  4. Special Cards:
    1. If The Devil is drawn from the tarot deck one of the players is revealed to be a monster.
    2. If The Ten of Swords is drawn one of the players betrays another player.
    3. If The Fool is drawn a player has a comedic death.
    4. If the Magician is drawn a player discovers they have a supernatural ability

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