Self-Balancing RPG

Hello Readers of the Martian Muckraker blog and/or itch.io! This is a super early draft of a rules framework that GMs and players can used to build characters for any environment. Occurrence values, all based around the number twelve, are used to determine the relative utility of skills, powers and environments in a given setting. […]

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Blood in the night

For a while I will be out of state and thus taking a short break from RPGing. Think that’s a very good thing – sometimes the soil grows best when it is allowed to lie fallow for a time. And the trip will be an adventure in its own right. Nonetheless, before I go I […]

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RPG’s In Development

Throughout 2020 I worked on making the Muckraker System and its flagship game The Martian Muckraker. Happy to say 2021 was a productive year as well and I have many projects I will be working on into 2022. I’ve become fascinated with game design, especially the design of games with short and elegant rulesets. You […]

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