Hostile Sun Dev Log 1

Under a Hostile Sun Dev Log 1: Environmental Encounters Hello All! I am starting a Dev Log on Rumble (not YouTube, because I am fairly disgusted with Google and Gemini at the moment) where I go through different aspects of the game. This first Log discusses the basics of designing an Environmental Encounter. If you […]

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Character Creation: Hallowed Hunter

Another playtest of Under a Hostile Sun is coming up! And that meant a new set of players got to make their own characters. Here is an example of the process. One player wanted to make a Hallowed Hunter named Rodger Greaves.  Step 1: Picking Stats For this game session we are using Hostile Sun’s Standard Array. Since […]

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The Resources of Alchemy

Key to Fueled by a Hostile Sun Games is Alchemy. At the advice of a graphic design friend, I am going to be experimenting with more simple icons, than the current 4-color graphics.  Molten Minerals – the most explosive resource, needs to be mined with advanced technology. Used to provide energy and heat to potions. A resource […]

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Godzilla and God

There is a scene in Godzilla: King of Monsters where King Ghidorah stands in glory over a volcano. Urban carnage surrounds him on all signs and the camera backs up to show a Cross in the foreground. A cross that seems powerless to stop Earth’s new god. Religion makes a few other interesting moments in […]

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Travel Advisory

The Martian Ministry of Interplanetary Travel (MMIT) has given a travel warning greatly discouraging travel to the Earthling region known as North America. It regularly gives these travel warnings to fulfill its duties under the Universal Flying Ordinance (UFO). “Available reports indicate that the Earthlings are planing to set large amounts of explosives on fire. […]

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An Alchemist’s Dilemma

Part of what makes Alchemy, alchemy in my mind is the combining of different ingredients. This creates a dilemma for a rules-lite RPG system. Players aren’t going to want to learn an overly complicated system for, say, a one-shot. But if the system is too simple, well it won’t feel like alchemy anymore. Different elements […]

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