Games from Across Generations

Tabletop RPG gamedesign requires all of the same skills of tabletop game-game design – and yet I think some RPG game designers neglect “normal” games for inspiration. And while we live in a hayday of new and exciting games – Catan, Forbidden Dessert, Pandemic (and its themed offshoots), Arkham Horror, 7 Wonders – today we […]

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Worldbuilding Spreads

Tarot is a most under appreciated tool in roleplaying games. If you need inspiration in a flash a quick tarot spread and give you tons of world building possibilities, devious plot twists or hidden clues. Here are some world-building tarot spreads from the most recent version of my Martian Muckraker RPG book followed by an […]

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Writing Your First RPG Session

Planning the adventure for your RPG session is easily the most daunting task of being a new Game Master. This helps explain the popularity of pre-made adventures. Indeed many prefer to just run a pre-written and play tested adventure strait out of the box to writing their own. But just as much of the fun […]

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Facing Fate Core

Many RPGs are known for their tomes and tomes of rules. The recent Pathfinder Player’s Handbook runs 600 pages (and I can’t wait to dive into my copy!) This allows the game designers to craft and simulate a detailed and fascinating world, and provide lots of meat for players to strategize with. There is a […]

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Micro RPGs

Many people think of tabletop roleplaying games as requiring books and books of rules. However in recent years, there has been interest in rules-light systems. The limit case of this is the Micro-RPG or One-Page RPG. A Micro-RPG can cover its rules in four-pages or less and is designed when players want a quick-and-easy game […]

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