Black Flag Playtest 1: results

The Lab Rats Escaped! The theme of the one-shot I ran revolved around an alchemist who “generously” agreed to build a sewer system for the city where he had his workshop. Soon pollution is starting to seep out and strange creatures started attacking. Our newly created Black Flag heroes had to work together to stop […]

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On Building Dungeons

For my EHS job I will be going into a large dilapidated military base to radio-survey. The safety plan accounts for falling debris, holes in the floor, unstable floors, trespassers, radioactivity and substantial areas of darkness. I have literally been hired for a dungeon crawl. All my years of gaming . . . it has […]

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Pulse & Pressure

For those curious about how Martian Muckraker RPG is doing, please note that based on my playtest I have made a simplified dice system. A 3 page ruleset is ready that I will be playtesting with a group early November. If you want to take an early look at it, it is the Streamlined Hybrid […]

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Facing Fate Core

Many RPGs are known for their tomes and tomes of rules. The recent Pathfinder Player’s Handbook runs 600 pages (and I can’t wait to dive into my copy!) This allows the game designers to craft and simulate a detailed and fascinating world, and provide lots of meat for players to strategize with. There is a […]

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