Self-Balancing RPG

Hello Readers of the Martian Muckraker blog and/or itch.io! This is a super early draft of a rules framework that GMs and players can used to build characters for any environment. Occurrence values, all based around the number twelve, are used to determine the relative utility of skills, powers and environments in a given setting. […]

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To Ascend

The greatest dungeon crawl, IMO, is Dante’s Divine Comedy.  So you can imagine that my Catholic, geeky self has been enjoying World of Warcraft: Shadowlands.  (At time of writing I have not beat all of it yet).  Shadowlands’ tale starts with a raid on “the Maw” (Hell by another name) and after a harrowing escape […]

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On Building Dungeons

For my EHS job I will be going into a large dilapidated military base to radio-survey. The safety plan accounts for falling debris, holes in the floor, unstable floors, trespassers, radioactivity and substantial areas of darkness. I have literally been hired for a dungeon crawl. All my years of gaming . . . it has […]

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On Arthur, Faith & RPGs

This may be at first seem an odd topic, but one I think is very important. Many older RPG players (happens to us all) remember the “satanic panic.” I myself have never faced any real oppressions from religion for my love of playing RPGs. I myself am a Latin Mass loving Catholic and my mother […]

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Worldbuilding Spreads

Tarot is a most under appreciated tool in roleplaying games. If you need inspiration in a flash a quick tarot spread and give you tons of world building possibilities, devious plot twists or hidden clues. Here are some world-building tarot spreads from the most recent version of my Martian Muckraker RPG book followed by an […]

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Facing Fate Core

Many RPGs are known for their tomes and tomes of rules. The recent Pathfinder Player’s Handbook runs 600 pages (and I can’t wait to dive into my copy!) This allows the game designers to craft and simulate a detailed and fascinating world, and provide lots of meat for players to strategize with. There is a […]

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